This scene brings Sandy Shores to life. It contains now:

*More houses and apartments
*Public places
*Boulevards
*Submarine Base (with working sub)
*Scrapyard
*Drughouse
*The Lost Hollow Tree Camp
*Local Cafe
*Places to eat [pizzeria & Chinese restaurant]
*Trevor's House got a extra floor
*Fishing Harbour and loading docks
*Woodland
*Zombie Hide-out

And there is much more to explore look for yourself.
It will all come with lights so you see at night everything shining.

----------------------------------------------------------------------------------------------------

HOW TO LOAD IT WITH MAP EDITOR & MAP BUILDER

The newer version of the Free Map Builder Discovery 1.07 is currently not fully compatible with my map mods especially for the Maps
Riverview, Sky Scaper V & Zancudo Garden (important parts will be missing there). So I recommend you to download the older version 
of Map Builder on http://www.mediafire.com/file/cz8vbxrng6iqpja/Map_Builder_Community_1.04_SP.zip/file to load the map correctly.

When you use MB Community 1.04 SP version be sure you have this line in your 
dlclist:		<Item>dlcpacks:/mapbuilder/</Item>
If you use a fresh new latest objectlist of A1Draco then place the Map Builder Community 1.04 props from the included proplist with 
notepad on top of this objectlist. You can also use the objectlist in my archive (Objectlist + Older MB Community 1.04 SP Props) it 
has all the necessary props voor the latest GTA5 update (The Contract) + Map Builder 1.04 SP, put it with the Ped & Vehiclelist into 
your scripts folder. You need a gameconfig to prevent Map Builder from crashing on loading screen, I recommend Dilapidated's gameconfig,
install this with OpenIV into; C:\Program Files\Rockstar Games\Grand Theft Auto V\Mods\update\update.rpf\common\data

If you don't care about compatibility issues, you can also download the latest version of OmegaKingMods Map Builder Discovery (1.07) or
later. Then choose to install it manually or with the OIV Package installer (read additional the instructions from OmegaKingMods website) 
and be sure you've this line in your dlclist;		<Item>dlcpacks:/mb_addons/</Item>

When you install the latest version of Map Builder with the OIV Package file, a gameconfig is also installed with it (if this one won't work, 
you can also choose for Dilapidated's gameconfig). This is necessary for the game to run with Mods and Maps, I don't know yet whether this 
is also suitable for adding many addon vehicles. It's good to know that the latest Map Builder Mod will automatically add the props to your 
current objectlist when you install it with the OIV package file. 

If you want to completely remove Map Builder from your installion you need to delete the folder mb_discovery or mapbuilder in C:\Program Files\
Rockstar Games\Grand Theft Auto V\Mods\update\x64\dlcpacks, then erase menyoostuff in the basefolder and the propitems of MB in your objectlist 
with notepad. You can also remove the gameconfig by using another version in: C:\Program Files\Rockstar Games\Grand Theft Auto V\Mods\update\
update.rpf\common\data

Then install Map Editor 2.15 by Oldnapalm & Guadmaz (read additional the instructions from the website), place the sandy.xml file into your GTAV 
base directory, and press F7 to open Map Editor in game. Load the map manual by typing "sandy", then you'll be automaticly teleported to the boathouse 
to load all the neccesary items. Have also the Object Spawn Unlocker 1.1 in your GTA 5 base directory to get more objects but don't use it with Menyoo.
----------------------------------------------------------------------------------------------------

HOW TO INSTALL YMAP 

The newer version of the Free Map Builder Discovery 1.07 is currently not fully compatible with my map mods especially for the Maps
Riverview, Sky Scaper V & Zancudo Garden (important parts will be missing there). So I recommend you to download the older version 
of Map Builder on http://www.mediafire.com/file/cz8vbxrng6iqpja/Map_Builder_Community_1.04_SP.zip/file to load the map correctly.

When you use MB Community 1.04 SP version be sure you have this line in your 
dlclist:		<Item>dlcpacks:/mapbuilder/</Item>
If you use a fresh new latest objectlist of A1Draco then place the Map Builder Community 1.04 props from the included proplist with 
notepad on top of this objectlist. You can also use the objectlist in the archive (Objectlist + Older MB Community 1.04 SP Props) it 
has all the necessary props voor the latest GTA5 update (The Contract) + Map Builder 1.04 SP, put it with the Ped & Vehiclelist into 
your scripts folder.

When you use the latest version of Map Builder and install it with OIV Package installer, the line;		<Item>dlcpacks:/mb_addons/</Item>
, is automatically installed into your dlclist. A gameconfig is also installed with it, (if this one won't work, you can also choose for Dilapidated's 
gameconfig). You can find both files with OpenIV in: C:\Program Files\Rockstar Games\Grand Theft Auto V\Mods\update\update.rpf\common\data
 
Download then Map Editor & Menyoo to YMap Converter 1.0.4 https://www.gta5-mods.com/tools/mapeditor-2-ymap-converter and place the custom_maps folder into;
C:\Program Files\Rockstar Games\Grand Theft Auto V\Mods\update\x64\dlcpacks. Then go with OpenIV to your dlclist; Mods\update\update.rpf\common\data\dlclist.xml
and extract it somewhere. Edit it with notepad add this line;		<Item>dlcpacks:\custom_maps\</Item> save it and put it back. You need OpenIV 
to work with Map Builder & ymaps (custom_maps). 

Go with OpenIV to the custom_maps folder and search for this line; Mods\update\x64\dlcpacks\custom_maps\dlc.rpf\x64\levels\gta5\_citye\maps\custom_maps.rpf\ 
click on edit [OpenIV] and then right click a blank area where the files are displayed, and choose "Import OpenFormat", when you open a ymap, an import screen 
appears with a blue line [open Formats], with which you can add ymaps to the custom_maps dlc. Choose Sandy Shores Alive 1.9.ymap and click OK. The map is now 
in your custom_maps folder. It is recommended that you don't put more than 6 large Max [2048] props maps into the game otherwise some mesh will no longer be 
able to load texture and become block-shaped. 

Sometimes when you delete all ymaps in custom_maps with OpenIV and leave it in dlcpacks, the game might not start, so if you don't use ymaps, it's better to 
temporarily move the custom_maps folder to another location.
----------------------------------------------------------------------------------------------------

Changes 1.1
I added a zombie hide-out. The pizzeria has now also interior lights. Removed unwanted props and fixed some heights of objects 
but Map Editor has damaged some things in this map.

Changes 1.2

Removed some peds and unnecessary items. Fixed Trevors house. I used almost the total amount of props so the map have some issues 
with drawing weapons. If you can't draw a weapon try these places; [boathouse and that side of town & the houses near the traintrack] 
The only way to solve this problem is to remove more peds and objects. I'd like to hear if anyone else have these issues.

Sandy Shores Alive 1.3.1

I added a boat landing stage next to the sub-marinebase. So you can sail away from Alamo Sea. 
Added a TV to Trevors house. Sandy's Gas station contains now Import & Export Props.

Sandy Shores Alive 1.4

Whats new in this version; The Fishing Harbour has now more houses, boats with landingstages etc.
The loading docks have now a better foundation, the houses along the railway side also have lights. 
The map has now 2000 props [almost the max].

Sandy Shores Alive 1.5.1

I planted a little forest in the Sandy Shores environment. The trees are 
specially selected to be able to stand in this dry area.

Sandy Shores Alive 1.5.2

The new Barge of the xmas dlc has been added to the map, i fixed some bugs; a plank 
has been set up again in trevor's house and some peds were moved of their positions and have been put back
to their original locations.

Sandy Shores Alive 1.6 [now uses Map Builder]

Whats new in this version; The foundation for the houses & buildings around the map has been re-laid with better textures 
from OmegaKingMods Map Builder and looks now way better then the default foundation block [it looks now more realistic]. 
The boulevards are now tiled and some bugs were fixed. The ymap version got some improvements too.


Sandy Shores Alive 1.7 [dynamic update]

In this update i've set most of the objects to dynamic, so now the objects will now interact with the player in the gameworld. 
I Added some nice props from the After Hours DLC such as new tents, vehicles etc. And I fixed some bugs.


Sandy Shores Alive 1.7.1 [dynamic update]

Trevor upper floor house has been given a new floor and has some improvements, fixed some z fighting textures for the apartments 
and the road to the Submarine Base has been fixed for ymap. Plus minor fixes for Map Editor/ymap versions.


Sandy Shores Alive 1.7.2 [dynamic update]

Fixed some z fighting textures between the apartments.


Sandy Shores Alive 1.8 [Diamond Casino/Heist update]

Trevors house has been refurbished and now there are new paintings & props from the Diamond Casino/Heist 
DLC. The crane has been removed and the ymap has been improved; better drughouse & pizzeria. The Map Editor 
version now also has dynamic objects. And there are a lot of other minor bug fixes.

Sandy Shores Alive 1.8.1 [Diamond Casino/Heist update]

The market stall in the fishing village has been corrected, the tree trunks along a road are now in better position 
and the lampposts on the boulevards have been set straight. The submarine for the ymap version has been replaced by 
a Dingy because the sub doesn't work in the ymap version & there are now more vehicles in the map.

Sandy Shores Alive 1.9 [The Contract/Tuners update/Cayo Perico Heist DLC update]

The new small submarine Avisa is now placed in the submarine base, select this map to use it (only Map Editor version). 
Some new vehicles have been placed in the map. The two pink trees & a lamp on the fence at the boulevard has been removed. 
The upper floor of Trevor's house has some new props and more improvements have been made to the rest of the map.
----------------------------------------------------------------------------------------------------

Extra Information


The ymap version gives much better performance but has no atmospheric peds into the game world [it lacks some 
activity] therefore i placed some extra chairs and benches to compensate that. For the Map Editor version; 
set your Map Editor drawdistence in Map Editor settings at 3000(max) to see the props at a greater distance. 
If you can't draw a weapon try these places; [boathouse and that side of town & the houses near the traintrack]. 
The only way to solve this problem is to remove more peds and objects but i don't like to do that. You will 
not experience gunloading problems with the ymap version. Don't load this map for Map Editor with Autoloadmaps. 
    
This map was build with Map Editor & Map Builder Community 1.04 SP


Check my other Alive mods at the https://www.gta5-mods.com/ website


Greetings GTA5TESTYA